__init__(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
__repr__(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
__str__(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
chipper_preference_weight (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
chipper_preference_weight(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
chipper_preference_weight(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
cost_func (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
cost_func(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
cost_func(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
destination_shape (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
destination_shape(self) | gameplay.role_assignment.RoleRequirements | |
destination_shape(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
has_ball (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
has_ball(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
has_ball(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
position_cost_multiplier (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
position_cost_multiplier(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
position_cost_multiplier(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
previous_shell_id (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
previous_shell_id(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
previous_shell_id(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
priority (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
priority(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
priority(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
prohibited_shell_id (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
prohibited_shell_id(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
prohibited_shell_id(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
require_chipping (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
require_chipping(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
require_chipping(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
require_kicking (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
require_kicking(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
require_kicking(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
required (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
required(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
required(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
required_shell_id (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
required_shell_id(self) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
required_shell_id(self, value) (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |
robot_change_cost (defined in gameplay.role_assignment.RoleRequirements) | gameplay.role_assignment.RoleRequirements | |