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| NelderMead2DConfig | SimpleZoneMidfielder (gameplay.tactics.simple_zone_midfielder) |
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NetworkRadio | SimRadio |
_Kick (gameplay.skills._kick) | Face (gameplay.skills.face) | NewRefereeModule | SingleRobotBehavior (gameplay.single_robot_behavior) | TargetVelPathPlanner (Planning) |
| FaceAngleCommand (Planning) | NewRefereePacket | SingleRobotCompositeBehavior (gameplay.single_robot_composite_behavior) | TeamInfo |
FacePointCommand (Planning) | PlayRegistry.Node (gameplay.play_registry) | SingleRobotPathPlanner (Planning) | TestAdaptiveFormationWeights (gameplay.plays.testing.test_adaptive_formation_weights) |
AdaptiveFormation (gameplay.plays.offense.adaptive_formation) | Facer (gameplay.plays.tuning.tune_facing) | NumericField (Chart) | SingleRobotSequence (gameplay.single_robot_sequence) | TestBall (test_ball) |
AdvanceZoneMidfielder (gameplay.tactics.advance_zone_midfielder) | FastKickDetector |
| SleepBehavior (gameplay.tools.sleep) | TestBump (gameplay.plays.testing.test_bump) |
Aim (gameplay.skills.aim) | Field_Dimensions | SlowKickDetector | TestCapture (gameplay.plays.testing.test_capture) |
AngleFunctionPath (Planning) | FieldView | OffensivePivotKick (offensive_pivot_kick) | SpaceNavJoystick | TestCircleNearBall (test_circle_near_ball) |
AngleInstant (Planning) | FIRFilter | OneTouchPass (gameplay.tactics.one_touch_pass) | StandardPlay (gameplay.standard_play) | TestCoach (gameplay.plays.testing.test_coach) |
AngleReceive (gameplay.skills.angle_receive) | FlatKickEstimator | OpponentRobot | pid.State (gameplay.plays.tuning.pid) | TestCollect (gameplay.plays.testing.test_collect) |
Arc (Geometry2d) | FollowBall (gameplay.plays.training.follow_ball) | OurChipping (gameplay.constants) | Facer.State (gameplay.plays.tuning.tune_facing) | TestConfig (test_config) |
AutoName | ForwardPass (gameplay.tactics.forward_pass) | OurCornerKick (gameplay.plays.restarts.our_corner_kick) | TrianglePass.State (gameplay.plays.testing.triangle_pass) | TestConstants (test_constants) |
| FourCornerPass (gameplay.plays.testing.four_courners_pass) | OurCornerKickTouch (gameplay.plays.restarts.our_corner_kick_onetouch) | Coach.State (gameplay.tactics.positions.coach) | TestCoordinatedPass (gameplay.plays.testing.test_coordinated_pass) |
FsWatcher.FsEventHandler (gameplay.fs_watcher) | OurFreeKick (gameplay.plays.restarts.our_free_kick) | SimpleZoneMidfielder.State (gameplay.tactics.simple_zone_midfielder) | TestDefender (gameplay.plays.testing.test_fullback) |
Ball (gameplay.constants) | FsWatcher (gameplay.fs_watcher) | OurGoalKick (gameplay.plays.restarts.our_goal_kick) | BinaryClock.State (gameplay.plays.training.binary_clock) | TestDefense (gameplay.plays.testing.test_defense) |
Ball | Function (Chart) | OurIndirectPivot (gameplay.plays.restarts.our_indirect_pivot) | Bump.State (gameplay.skills.bump) | TestDefenseAndKicker (gameplay.plays.testing.test_defense_and_kicker) |
BallBounce |
| OurKickoff (gameplay.plays.restarts.our_kickoff) | FollowBall.State (gameplay.plays.training.follow_ball) | TestDefenseOld (gameplay.plays.testing.test_defense_old) |
Basic122 (gameplay.plays.offense.basic_122) | OurPlacement (gameplay.tactics.our_placement) | Dribble.State (gameplay.skills.dribble) | TestField (test_field) |
BasicIndirect (gameplay.plays.restarts.basic_indirect) | GamepadController | OurRobot | Behavior.State (gameplay.behavior) | TestFindGap (gameplay.plays.testing.test_find_gap) |
BatteryProfile | GamepadJoystick | OurShootoutChip (gameplay.plays.restarts.our_shootout_chip) | PassReceive.State (gameplay.skills.pass_receive) | TestForwardPass (gameplay.plays.testing.test_forward_pass) |
BatteryWidget | GameplayModule (Gameplay) | OurShootoutKick (gameplay.plays.restarts.our_shootout_kick) | PivotKick.State (gameplay.skills.pivot_kick) | TestFsm (test_fsm) |
Behavior (gameplay.behavior) | GameState |
| LineKickOld.State (gameplay.skills.line_kick_old) | TestGoalsideMark (gameplay.plays.testing.test_goalside_mark) |
BehaviorSequence (gameplay.behavior_sequence) | Goalie (gameplay.tactics.positions.goalie) | ForwardPass.State (gameplay.tactics.forward_pass) | TestIdle (gameplay.plays.testing.test_idle) |
BinaryClock (binary_clock) | Goalside_Mark (gameplay.skills.goalside_mark) | ParallelGradient1DConfig | AdvanceZoneMidfielder.State (gameplay.tactics.advance_zone_midfielder) | TestIntercept (gameplay.plays.testing.test_intercept) |
BinaryClock (gameplay.plays.training.binary_clock) | Gradient1DConfig | ParallelGradientAscent1D | CoordinatedPass.State (gameplay.tactics.coordinated_pass) | TestJitteryMotion (gameplay.plays.tuning.test_jittery_motion) |
Bump (gameplay.skills.bump) | GradientAscent1D | PassReceive (gameplay.skills.pass_receive) | Defense.State (gameplay.tactics.defense) | TestLineKick (gameplay.plays.testing.test_line_kick) |
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| Path (Planning) | DefenseOld.State (gameplay.tactics.defense_old) | TestMark (gameplay.plays.testing.test_mark) |
PathTargetCommand (Planning) | DefensiveForward.State (gameplay.tactics.defensive_forward) | TestMoveSequence (gameplay.plays.testing.test_move_sequence) |
Camera | ImpossibleAssignmentError (gameplay.role_assignment) | Penalty (gameplay.tactics.penalty) | DoubleTouchTracker.State (gameplay.evaluation.double_touch) | TestNumOnOffense (gameplay.plays.testing.test_num_on_offense) |
CameraBall | IndependentMultiRobotPathPlanner (Planning) | pid (gameplay.plays.tuning.pid) | OneTouchPass.State (gameplay.tactics.one_touch_pass) | TestOneTouchPass (gameplay.plays.testing.test_one_touch_pass) |
CameraFrame | Intercept (gameplay.skills.intercept) | RobotConfig::PID | LineKickReceive.State (gameplay.skills.line_kick_receive) | TestOpponent (test_opponent) |
CameraRobot | InterceptCommand (Planning) | PivotCommand (Planning) | OurPlacement.State (gameplay.tactics.our_placement) | TestPassing (test_passing) |
Capture (gameplay.skills.capture) | InterceptPlanner (Planning) | Pivoter (gameplay.plays.tuning.tune_pivot) | Penalty.State (gameplay.tactics.penalty) | TestPivotKick (gameplay.plays.testing.test_pivot_kick) |
PlayRegistry.Category (gameplay.play_registry) | InterpolatedPath (Planning) | PivotKick (gameplay.skills.pivot_kick) | Defender.State (gameplay.tactics.positions.defender) | TestPlayRegistry (test_play_registry) |
ChipKickEstimator |
| PivotPathPlanner (Planning) | TouchBall.State (gameplay.skills.touch_ball) | TestPriority (gameplay.plays.testing.test_priority) |
RobotConfig::Chipper | Placement (gameplay.plays.restarts.placement) | Aim.State (gameplay.skills.aim) | TestRoleAssignment (test_role_assignment) |
Circle (Geometry2d) | Jitterer (gameplay.plays.tuning.test_jittery_motion) | PlanRequest (Planning) | Goalie.State (gameplay.tactics.positions.goalie) | TestSettle (gameplay.plays.testing.test_settle) |
CircleNearBall (gameplay.tactics.stopped.circle_near_ball) | Joystick | Play (gameplay.play) | SubmissiveDefender.State (gameplay.tactics.positions.submissive_defender) | TestShooting (test_shooting) |
CircleOnCenter (gameplay.tactics.stopped.circle_on_center) | JoystickControlValues | PlayRegistry (gameplay.play_registry) | SubmissiveGoalie.State (gameplay.tactics.positions.submissive_goalie) | TestStrafe (gameplay.plays.testing.test_strafe) |
Coach (gameplay.tactics.positions.coach) |
| Point (Geometry2d) | Stopped.State (gameplay.plays.stopped) | TestWall (gameplay.plays.testing.test_wall) |
Collect (gameplay.skills.collect) | PointMagnitude (Chart) | Tune_pid.State (gameplay.tactics.tune_pid) | TheirKickoff (gameplay.plays.restarts.their_kickoff) |
CollectCommand (Planning) | KalmanBall | Polygon (Geometry2d) | AdaptiveFormation.State (gameplay.plays.offense.adaptive_formation) | TheirRestart (gameplay.plays.restarts.their_restart) |
CollectPathPlanner (Planning) | KalmanFilter | Pose (Geometry2d) | Wall.State (gameplay.tactics.wall) | TheirShootOut (gameplay.plays.restarts.their_shoot_out) |
Colors (gameplay.constants) | KalmanFilter2D | Processor | TwoSideAttack.State (gameplay.plays.offense.two_side_attack) | TimedBehavior (gameplay.timed_behavior) |
CompositeBehavior (gameplay.composite_behavior) | KalmanFilter3D | ProtobufTree | BasicIndirect.State (gameplay.plays.restarts.basic_indirect) | Timeout |
CompositePath (Planning) | KalmanRobot | PythonFunctionWrapper | RepeatedTurningLineUp.State (gameplay.plays.testing.repeated_turning_line_up) | TimeoutBehavior (gameplay.timeout_behavior) |
CompositeShape (Geometry2d) | RobotConfig::Kicker |
| TimedBehavior.State (gameplay.timed_behavior) | TouchBall (gameplay.skills.touch_ball) |
ConfigBool | KickEvaluator | OurGoalKick.State (gameplay.plays.restarts.our_goal_kick) | TransformMatrix (Geometry2d) |
ConfigDouble | KickEvent | Radio | OurIndirectPivot.State (gameplay.plays.restarts.our_indirect_pivot) | TrapezoidalPath (Planning) |
ConfigInt | KickGently (kick_gently) | Rect (Geometry2d) | TrianglePass.State (triangle_pass) | TrianglePass (triangle_pass) |
ConfigItem | KickPenalty (gameplay.plays.restarts.kick_penalty) | RefereeTab | Placement.State (gameplay.plays.restarts.placement) | TrianglePass (gameplay.plays.testing.triangle_pass) |
Configurable |
| RepeatedLineUp (gameplay.plays.testing.repeated_line_up) | TheirShootOut.State (gameplay.plays.restarts.their_shoot_out) | Tune_pid (gameplay.tactics.tune_pid) |
ConfigurableImpl | RepeatedTurningLineUp (gameplay.plays.testing.repeated_turning_line_up) | TwoSideCornerKick.State (gameplay.plays.restarts.two_side_corner_kick) | TuneFacing (gameplay.plays.tuning.tune_facing) |
Configuration | Line (Geometry2d) | RepeatedTurningLineUpLengthwise (gameplay.plays.testing.repeated_turning_line_up_lengthwise) | BinaryClock.State (binary_clock) | TunePivoting (gameplay.plays.tuning.tune_pivot) |
ConstPathIterator (Planning) | LineKick (gameplay.skills.line_kick) | RoboCupStateSpace (Planning) | OurFreeKick.State (gameplay.plays.restarts.our_free_kick) | TuningPathCommand (Planning) |
Context | LineKickCommand (Planning) | Robot (gameplay.constants) | WhichHalf.State (which_half) | TuningPathPlanner (Planning) |
CoordinatedPass (gameplay.tactics.coordinated_pass) | LineKickOld (gameplay.skills.line_kick_old) | Robot | TestAdaptiveFormationWeights.State (gameplay.plays.testing.test_adaptive_formation_weights) | Twist (Geometry2d) |
CubicBezierControlPoints (Planning) | LineKickPlanner (Planning) | RobotConfig | FourCornerPass.State (gameplay.plays.testing.four_courners_pass) | TwoSideAttack (gameplay.plays.offense.two_side_attack) |
| LineKickReceive (gameplay.skills.line_kick_receive) | RobotConstraints | RepeatedLineUp.State (gameplay.plays.testing.repeated_line_up) | TwoSideCornerKick (gameplay.plays.restarts.two_side_corner_kick) |
LineUp (gameplay.tactics.line_up) | RobotInstant (Planning) | TimeoutBehavior.State (gameplay.timeout_behavior) |
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DebugDrawer | LineUp (gameplay.plays.testing.line_up) | RobotPose | OurShootoutKick.State (gameplay.plays.restarts.our_shootout_kick) |
DebugWindowEvaluator (gameplay.plays.testing.debug_window_evaluator) | Logger | RobotStatus | TestCapture.State (gameplay.plays.testing.test_capture) | VisionFilter |
Defender (gameplay.tactics.positions.defender) | LogViewer | RobotStatusWidget | MyFsm.State (test_fsm) | VisionFilterConfig |
DefendPenalty (gameplay.plays.restarts.defend_penalty) |
| RobotWidget | Capture.State (gameplay.skills.capture) | VisionPacket |
Defense (gameplay.tactics.defense) | RoleRequirements (gameplay.role_assignment) | KickGently.State (kick_gently) | VisionReceiver |
DefenseOld (gameplay.tactics.defense_old) | MainWindow | RootPlay (gameplay.root_play) | OurKickoff.State (gameplay.plays.restarts.our_kickoff) | VisionState |
DefensiveForward (gameplay.tactics.defensive_forward) | Mark (gameplay.skills.mark) | RotationCommand (Planning) | OurShootoutChip.State (gameplay.plays.restarts.our_shootout_chip) |
|
DirectPathTargetCommand (Planning) | Moc_Ball (test_ball) | RotationConstraints | LineKick.State (gameplay.skills.line_kick) |
DirectTargetPathPlanner (Planning) | Moc_Ball (test_circle_near_ball) | RRTConfig (Planning) | TestStrafe.State (gameplay.plays.testing.test_strafe) | Wall (gameplay.tactics.wall) |
DoubleTouchTracker (gameplay.evaluation.double_touch) | Moc_Robot (test_field) | RRTPlanner (Planning) | RepeatedTurningLineUpLengthwise.State (gameplay.plays.testing.repeated_turning_line_up_lengthwise) | WhichHalf (gameplay.plays.training.which_half) |
Dribble (gameplay.skills.dribble) | MotionCommand (Planning) |
| WhichHalf.State (gameplay.plays.training.which_half) | WhichHalf (which_half) |
Robot.Dribbler (gameplay.constants) | MotionConstraints | StateMachine (gameplay.fsm) | Window |
RobotConfig::Dribbler | MotionControl | Segment (Geometry2d) | Processor::Status | WindowEvaluator |
DynamicObstacle (Planning) | MotionInstant (Planning) | Settle (gameplay.skills.settle) | Stopped (gameplay.plays.stopped) | World |
| Move (gameplay.skills.move) | SettleCommand (Planning) | StressTest (gameplay.plays.testing.stress_test) | WorldBall |
MoveDirect (gameplay.skills.move_direct) | SettlePathPlanner (Planning) | StripChart | WorldRobot |
EmptyAngleCommand (Planning) | MoveTuning (gameplay.skills.move_tuning) | Shape (Geometry2d) | StyleSheetManager | WorldVelTargetCommand (Planning) |
EmptyCommand (Planning) | MultiRobotPathPlanner (Planning) | ShapeSet (Geometry2d) | SubmissiveDefender (gameplay.tactics.positions.submissive_defender) | |
InterpolatedPath::Entry (Planning) | MyFsm (test_fsm) | Defender.Side (gameplay.tactics.positions.defender) | SubmissiveGoalie (gameplay.tactics.positions.submissive_goalie) | |
EscapeObstaclesPathPlanner (Planning) |
| SimFieldView | MyFsm.SubState (test_fsm) | |
ExceptionIterator | SimpleBehaviors (gameplay.plays.training.simple_behaviors) | SystemState | |
| NelderMead2D | | | |
| | | | |