GT RoboCup SSL
Soccer software, robot firmware
Class Index
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  _  
  f  
NelderMead2DConfig   SimpleZoneMidfielder (gameplay.tactics.simple_zone_midfielder)   
  t  
NetworkRadio   SimRadio   
_Kick (gameplay.skills._kick)   Face (gameplay.skills.face)   NewRefereeModule   SingleRobotBehavior (gameplay.single_robot_behavior)   TargetVelPathPlanner (Planning)   
  a  
FaceAngleCommand (Planning)   NewRefereePacket   SingleRobotCompositeBehavior (gameplay.single_robot_composite_behavior)   TeamInfo   
FacePointCommand (Planning)   PlayRegistry.Node (gameplay.play_registry)   SingleRobotPathPlanner (Planning)   TestAdaptiveFormationWeights (gameplay.plays.testing.test_adaptive_formation_weights)   
AdaptiveFormation (gameplay.plays.offense.adaptive_formation)   Facer (gameplay.plays.tuning.tune_facing)   NumericField (Chart)   SingleRobotSequence (gameplay.single_robot_sequence)   TestBall (test_ball)   
AdvanceZoneMidfielder (gameplay.tactics.advance_zone_midfielder)   FastKickDetector   
  o  
SleepBehavior (gameplay.tools.sleep)   TestBump (gameplay.plays.testing.test_bump)   
Aim (gameplay.skills.aim)   Field_Dimensions   SlowKickDetector   TestCapture (gameplay.plays.testing.test_capture)   
AngleFunctionPath (Planning)   FieldView   OffensivePivotKick (offensive_pivot_kick)   SpaceNavJoystick   TestCircleNearBall (test_circle_near_ball)   
AngleInstant (Planning)   FIRFilter   OneTouchPass (gameplay.tactics.one_touch_pass)   StandardPlay (gameplay.standard_play)   TestCoach (gameplay.plays.testing.test_coach)   
AngleReceive (gameplay.skills.angle_receive)   FlatKickEstimator   OpponentRobot   pid.State (gameplay.plays.tuning.pid)   TestCollect (gameplay.plays.testing.test_collect)   
Arc (Geometry2d)   FollowBall (gameplay.plays.training.follow_ball)   OurChipping (gameplay.constants)   Facer.State (gameplay.plays.tuning.tune_facing)   TestConfig (test_config)   
AutoName   ForwardPass (gameplay.tactics.forward_pass)   OurCornerKick (gameplay.plays.restarts.our_corner_kick)   TrianglePass.State (gameplay.plays.testing.triangle_pass)   TestConstants (test_constants)   
  b  
FourCornerPass (gameplay.plays.testing.four_courners_pass)   OurCornerKickTouch (gameplay.plays.restarts.our_corner_kick_onetouch)   Coach.State (gameplay.tactics.positions.coach)   TestCoordinatedPass (gameplay.plays.testing.test_coordinated_pass)   
FsWatcher.FsEventHandler (gameplay.fs_watcher)   OurFreeKick (gameplay.plays.restarts.our_free_kick)   SimpleZoneMidfielder.State (gameplay.tactics.simple_zone_midfielder)   TestDefender (gameplay.plays.testing.test_fullback)   
Ball (gameplay.constants)   FsWatcher (gameplay.fs_watcher)   OurGoalKick (gameplay.plays.restarts.our_goal_kick)   BinaryClock.State (gameplay.plays.training.binary_clock)   TestDefense (gameplay.plays.testing.test_defense)   
Ball   Function (Chart)   OurIndirectPivot (gameplay.plays.restarts.our_indirect_pivot)   Bump.State (gameplay.skills.bump)   TestDefenseAndKicker (gameplay.plays.testing.test_defense_and_kicker)   
BallBounce   
  g  
OurKickoff (gameplay.plays.restarts.our_kickoff)   FollowBall.State (gameplay.plays.training.follow_ball)   TestDefenseOld (gameplay.plays.testing.test_defense_old)   
Basic122 (gameplay.plays.offense.basic_122)   OurPlacement (gameplay.tactics.our_placement)   Dribble.State (gameplay.skills.dribble)   TestField (test_field)   
BasicIndirect (gameplay.plays.restarts.basic_indirect)   GamepadController   OurRobot   Behavior.State (gameplay.behavior)   TestFindGap (gameplay.plays.testing.test_find_gap)   
BatteryProfile   GamepadJoystick   OurShootoutChip (gameplay.plays.restarts.our_shootout_chip)   PassReceive.State (gameplay.skills.pass_receive)   TestForwardPass (gameplay.plays.testing.test_forward_pass)   
BatteryWidget   GameplayModule (Gameplay)   OurShootoutKick (gameplay.plays.restarts.our_shootout_kick)   PivotKick.State (gameplay.skills.pivot_kick)   TestFsm (test_fsm)   
Behavior (gameplay.behavior)   GameState   
  p  
LineKickOld.State (gameplay.skills.line_kick_old)   TestGoalsideMark (gameplay.plays.testing.test_goalside_mark)   
BehaviorSequence (gameplay.behavior_sequence)   Goalie (gameplay.tactics.positions.goalie)   ForwardPass.State (gameplay.tactics.forward_pass)   TestIdle (gameplay.plays.testing.test_idle)   
BinaryClock (binary_clock)   Goalside_Mark (gameplay.skills.goalside_mark)   ParallelGradient1DConfig   AdvanceZoneMidfielder.State (gameplay.tactics.advance_zone_midfielder)   TestIntercept (gameplay.plays.testing.test_intercept)   
BinaryClock (gameplay.plays.training.binary_clock)   Gradient1DConfig   ParallelGradientAscent1D   CoordinatedPass.State (gameplay.tactics.coordinated_pass)   TestJitteryMotion (gameplay.plays.tuning.test_jittery_motion)   
Bump (gameplay.skills.bump)   GradientAscent1D   PassReceive (gameplay.skills.pass_receive)   Defense.State (gameplay.tactics.defense)   TestLineKick (gameplay.plays.testing.test_line_kick)   
  c  
  i  
Path (Planning)   DefenseOld.State (gameplay.tactics.defense_old)   TestMark (gameplay.plays.testing.test_mark)   
PathTargetCommand (Planning)   DefensiveForward.State (gameplay.tactics.defensive_forward)   TestMoveSequence (gameplay.plays.testing.test_move_sequence)   
Camera   ImpossibleAssignmentError (gameplay.role_assignment)   Penalty (gameplay.tactics.penalty)   DoubleTouchTracker.State (gameplay.evaluation.double_touch)   TestNumOnOffense (gameplay.plays.testing.test_num_on_offense)   
CameraBall   IndependentMultiRobotPathPlanner (Planning)   pid (gameplay.plays.tuning.pid)   OneTouchPass.State (gameplay.tactics.one_touch_pass)   TestOneTouchPass (gameplay.plays.testing.test_one_touch_pass)   
CameraFrame   Intercept (gameplay.skills.intercept)   RobotConfig::PID   LineKickReceive.State (gameplay.skills.line_kick_receive)   TestOpponent (test_opponent)   
CameraRobot   InterceptCommand (Planning)   PivotCommand (Planning)   OurPlacement.State (gameplay.tactics.our_placement)   TestPassing (test_passing)   
Capture (gameplay.skills.capture)   InterceptPlanner (Planning)   Pivoter (gameplay.plays.tuning.tune_pivot)   Penalty.State (gameplay.tactics.penalty)   TestPivotKick (gameplay.plays.testing.test_pivot_kick)   
PlayRegistry.Category (gameplay.play_registry)   InterpolatedPath (Planning)   PivotKick (gameplay.skills.pivot_kick)   Defender.State (gameplay.tactics.positions.defender)   TestPlayRegistry (test_play_registry)   
ChipKickEstimator   
  j  
PivotPathPlanner (Planning)   TouchBall.State (gameplay.skills.touch_ball)   TestPriority (gameplay.plays.testing.test_priority)   
RobotConfig::Chipper   Placement (gameplay.plays.restarts.placement)   Aim.State (gameplay.skills.aim)   TestRoleAssignment (test_role_assignment)   
Circle (Geometry2d)   Jitterer (gameplay.plays.tuning.test_jittery_motion)   PlanRequest (Planning)   Goalie.State (gameplay.tactics.positions.goalie)   TestSettle (gameplay.plays.testing.test_settle)   
CircleNearBall (gameplay.tactics.stopped.circle_near_ball)   Joystick   Play (gameplay.play)   SubmissiveDefender.State (gameplay.tactics.positions.submissive_defender)   TestShooting (test_shooting)   
CircleOnCenter (gameplay.tactics.stopped.circle_on_center)   JoystickControlValues   PlayRegistry (gameplay.play_registry)   SubmissiveGoalie.State (gameplay.tactics.positions.submissive_goalie)   TestStrafe (gameplay.plays.testing.test_strafe)   
Coach (gameplay.tactics.positions.coach)   
  k  
Point (Geometry2d)   Stopped.State (gameplay.plays.stopped)   TestWall (gameplay.plays.testing.test_wall)   
Collect (gameplay.skills.collect)   PointMagnitude (Chart)   Tune_pid.State (gameplay.tactics.tune_pid)   TheirKickoff (gameplay.plays.restarts.their_kickoff)   
CollectCommand (Planning)   KalmanBall   Polygon (Geometry2d)   AdaptiveFormation.State (gameplay.plays.offense.adaptive_formation)   TheirRestart (gameplay.plays.restarts.their_restart)   
CollectPathPlanner (Planning)   KalmanFilter   Pose (Geometry2d)   Wall.State (gameplay.tactics.wall)   TheirShootOut (gameplay.plays.restarts.their_shoot_out)   
Colors (gameplay.constants)   KalmanFilter2D   Processor   TwoSideAttack.State (gameplay.plays.offense.two_side_attack)   TimedBehavior (gameplay.timed_behavior)   
CompositeBehavior (gameplay.composite_behavior)   KalmanFilter3D   ProtobufTree   BasicIndirect.State (gameplay.plays.restarts.basic_indirect)   Timeout   
CompositePath (Planning)   KalmanRobot   PythonFunctionWrapper   RepeatedTurningLineUp.State (gameplay.plays.testing.repeated_turning_line_up)   TimeoutBehavior (gameplay.timeout_behavior)   
CompositeShape (Geometry2d)   RobotConfig::Kicker   
  r  
TimedBehavior.State (gameplay.timed_behavior)   TouchBall (gameplay.skills.touch_ball)   
ConfigBool   KickEvaluator   OurGoalKick.State (gameplay.plays.restarts.our_goal_kick)   TransformMatrix (Geometry2d)   
ConfigDouble   KickEvent   Radio   OurIndirectPivot.State (gameplay.plays.restarts.our_indirect_pivot)   TrapezoidalPath (Planning)   
ConfigInt   KickGently (kick_gently)   Rect (Geometry2d)   TrianglePass.State (triangle_pass)   TrianglePass (triangle_pass)   
ConfigItem   KickPenalty (gameplay.plays.restarts.kick_penalty)   RefereeTab   Placement.State (gameplay.plays.restarts.placement)   TrianglePass (gameplay.plays.testing.triangle_pass)   
Configurable   
  l  
RepeatedLineUp (gameplay.plays.testing.repeated_line_up)   TheirShootOut.State (gameplay.plays.restarts.their_shoot_out)   Tune_pid (gameplay.tactics.tune_pid)   
ConfigurableImpl   RepeatedTurningLineUp (gameplay.plays.testing.repeated_turning_line_up)   TwoSideCornerKick.State (gameplay.plays.restarts.two_side_corner_kick)   TuneFacing (gameplay.plays.tuning.tune_facing)   
Configuration   Line (Geometry2d)   RepeatedTurningLineUpLengthwise (gameplay.plays.testing.repeated_turning_line_up_lengthwise)   BinaryClock.State (binary_clock)   TunePivoting (gameplay.plays.tuning.tune_pivot)   
ConstPathIterator (Planning)   LineKick (gameplay.skills.line_kick)   RoboCupStateSpace (Planning)   OurFreeKick.State (gameplay.plays.restarts.our_free_kick)   TuningPathCommand (Planning)   
Context   LineKickCommand (Planning)   Robot (gameplay.constants)   WhichHalf.State (which_half)   TuningPathPlanner (Planning)   
CoordinatedPass (gameplay.tactics.coordinated_pass)   LineKickOld (gameplay.skills.line_kick_old)   Robot   TestAdaptiveFormationWeights.State (gameplay.plays.testing.test_adaptive_formation_weights)   Twist (Geometry2d)   
CubicBezierControlPoints (Planning)   LineKickPlanner (Planning)   RobotConfig   FourCornerPass.State (gameplay.plays.testing.four_courners_pass)   TwoSideAttack (gameplay.plays.offense.two_side_attack)   
  d  
LineKickReceive (gameplay.skills.line_kick_receive)   RobotConstraints   RepeatedLineUp.State (gameplay.plays.testing.repeated_line_up)   TwoSideCornerKick (gameplay.plays.restarts.two_side_corner_kick)   
LineUp (gameplay.tactics.line_up)   RobotInstant (Planning)   TimeoutBehavior.State (gameplay.timeout_behavior)   
  v  
DebugDrawer   LineUp (gameplay.plays.testing.line_up)   RobotPose   OurShootoutKick.State (gameplay.plays.restarts.our_shootout_kick)   
DebugWindowEvaluator (gameplay.plays.testing.debug_window_evaluator)   Logger   RobotStatus   TestCapture.State (gameplay.plays.testing.test_capture)   VisionFilter   
Defender (gameplay.tactics.positions.defender)   LogViewer   RobotStatusWidget   MyFsm.State (test_fsm)   VisionFilterConfig   
DefendPenalty (gameplay.plays.restarts.defend_penalty)   
  m  
RobotWidget   Capture.State (gameplay.skills.capture)   VisionPacket   
Defense (gameplay.tactics.defense)   RoleRequirements (gameplay.role_assignment)   KickGently.State (kick_gently)   VisionReceiver   
DefenseOld (gameplay.tactics.defense_old)   MainWindow   RootPlay (gameplay.root_play)   OurKickoff.State (gameplay.plays.restarts.our_kickoff)   VisionState   
DefensiveForward (gameplay.tactics.defensive_forward)   Mark (gameplay.skills.mark)   RotationCommand (Planning)   OurShootoutChip.State (gameplay.plays.restarts.our_shootout_chip)   
  w  
DirectPathTargetCommand (Planning)   Moc_Ball (test_ball)   RotationConstraints   LineKick.State (gameplay.skills.line_kick)   
DirectTargetPathPlanner (Planning)   Moc_Ball (test_circle_near_ball)   RRTConfig (Planning)   TestStrafe.State (gameplay.plays.testing.test_strafe)   Wall (gameplay.tactics.wall)   
DoubleTouchTracker (gameplay.evaluation.double_touch)   Moc_Robot (test_field)   RRTPlanner (Planning)   RepeatedTurningLineUpLengthwise.State (gameplay.plays.testing.repeated_turning_line_up_lengthwise)   WhichHalf (gameplay.plays.training.which_half)   
Dribble (gameplay.skills.dribble)   MotionCommand (Planning)   
  s  
WhichHalf.State (gameplay.plays.training.which_half)   WhichHalf (which_half)   
Robot.Dribbler (gameplay.constants)   MotionConstraints   StateMachine (gameplay.fsm)   Window   
RobotConfig::Dribbler   MotionControl   Segment (Geometry2d)   Processor::Status   WindowEvaluator   
DynamicObstacle (Planning)   MotionInstant (Planning)   Settle (gameplay.skills.settle)   Stopped (gameplay.plays.stopped)   World   
  e  
Move (gameplay.skills.move)   SettleCommand (Planning)   StressTest (gameplay.plays.testing.stress_test)   WorldBall   
MoveDirect (gameplay.skills.move_direct)   SettlePathPlanner (Planning)   StripChart   WorldRobot   
EmptyAngleCommand (Planning)   MoveTuning (gameplay.skills.move_tuning)   Shape (Geometry2d)   StyleSheetManager   WorldVelTargetCommand (Planning)   
EmptyCommand (Planning)   MultiRobotPathPlanner (Planning)   ShapeSet (Geometry2d)   SubmissiveDefender (gameplay.tactics.positions.submissive_defender)   
InterpolatedPath::Entry (Planning)   MyFsm (test_fsm)   Defender.Side (gameplay.tactics.positions.defender)   SubmissiveGoalie (gameplay.tactics.positions.submissive_goalie)   
EscapeObstaclesPathPlanner (Planning)   
  n  
SimFieldView   MyFsm.SubState (test_fsm)   
ExceptionIterator   SimpleBehaviors (gameplay.plays.training.simple_behaviors)   SystemState   
NelderMead2D   
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