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GT RoboCup SSL
Soccer software, robot firmware
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LineKickReceive accepts a receive_point as a parameter and gets setup there to catch the ball It transitions to the 'aligned' state once it's there within its error thresholds and is steady Set its 'ball_kicked' property to True to tell it to dynamically update its position based on where the ball is moving and attempt to catch it. More...
Classes | |
class | State |
Public Member Functions | |
def | __init__ (self, captureFunction=(lambda:skills.capture.Capture())) |
def | ball_kicked (self) |
def | ball_kicked (self, value) |
def | receive_point (self) |
The point that the receiver should expect the ball to hit it's mouth Default: None. | |
def | receive_point (self, value) |
def | errors_below_thresholds (self) |
returns True if we're facing the right direction and in the right position and steady | |
def | on_exit_start (self) |
def | execute_aligning (self) |
def | on_enter_receiving (self) |
def | execute_receiving (self) |
def | on_exit_receiving (self) |
def | check_failure (self) |
TODO ADD FAILURE CHECKER FOR FORWARD PASS RECEIVE return currently returns false always. | |
def | role_requirements (self) |
prefer a robot that's already near the receive position | |
def | __str__ (self) |
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def | __init__ |
Constructor. More... | |
def | autorestart (self) |
def | autorestart |
def | add_subbehavior |
we over-ride this to enforce the rule that there can't be more than one subbehavior | |
def | has_subbehaviors (self) |
def | role_requirements (self) |
def | assign_roles (self, assignments) |
def | __str__ (self) |
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def | __init__ (self, continuous) |
def | execute_running (self) |
def | role_requirements (self) |
def | assign_roles |
def | __str__ (self) |
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def | __init__ |
def | add_state (self, state, parent_state=None) |
def | is_done_running (self) |
def | terminate (self) |
Transitions the Behavior into a terminal state (either completed or cancelled) | |
def | behavior_state (self) |
returns a state in Behavior.State that represents what the behaviors is doing use this instead of the property if you want to avoid dealing with custom subclass substates | |
def | is_continuous (self) |
The Behavior's termination behavior noncontinuous: a behavior that accomplishes a specific task, then completes (example: shooting at the goal) continuous: a behavior that continually runs until told to stop (example: zone defense) | |
def | __str__ (self) |
def | role_requirements (self) |
Returns a tree of RoleRequirements keyed by subbehavior reference name This is used by the dynamic role assignment system to intelligently select which robot will run which behavior. | |
def | assign_roles (self, assignments) |
assignments is a tree of (RoleRequirements, OurRobot) tuples Same tree structure as the role_requirements() return value, but tuples instead of RoleRequirements as leaf nodes | |
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def | __init__ (self, start_state) |
def | start_state (self) |
def | restart (self) |
Resets the FSM back into the start state. | |
def | add_state (self, state, parent_state=None) |
Registers a new state (which can optionally be a substate of an existing state) | |
def | spin (self) |
Runs the FSM checks transition conditions for all edges leading away from the current state if one evaluates to true, we transition to it if more than one evaluates to true, we throw a RuntimeError. | |
def | add_transition |
def | transition (self, new_state) |
def | is_in_state (self, state) |
def | state_is_substate (self, state, possible_parent) |
def | corresponding_ancestor_state (self, ancestors) |
def | ancestors_of_state (self, state) |
def | as_graphviz (self) |
def | write_diagram_png |
def | state (self) |
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def | __init__ |
def | add_subbehavior |
def | remove_subbehavior |
def | has_subbehavior_with_name |
def | has_subbehaviors (self) |
def | subbehavior_with_name |
def | subbehaviors_by_name (self) |
def | remove_all_subbehaviors (self) |
def | all_subbehaviors (self) |
Returns a list of all subbehaviors. | |
def | all_subbehaviors_completed (self) |
def | spin (self) |
Override StateMachine.spin() so we can call spin() on subbehaviors. | |
def | handle_subbehavior_exception (self, name, exception) |
Override point for exception handling this is called whenever a subbehavior throws an exception during spin() subclasses of CompositeBehavior can override this to perform custom actions, such as removing the offending subbehavior the default implementation logs the exception and re-raises it. | |
def | role_requirements (self) |
returns a tree of role_requirements | |
def | assign_roles (self, assignments) |
def | __str__ (self) |
Public Attributes | |
ball_kicked | |
target | |
captureFunction | |
receive_point | |
kicked_time | |
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autorestart | |
robot | |
robot_shell_id | |
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robot | |
Static Public Attributes | |
float | PositionErrorThreshold = 0.1 |
how much we're allowed to be off in the direction of the pass line | |
LineKickReceive accepts a receive_point as a parameter and gets setup there to catch the ball It transitions to the 'aligned' state once it's there within its error thresholds and is steady Set its 'ball_kicked' property to True to tell it to dynamically update its position based on where the ball is moving and attempt to catch it.
It will move to the 'completed' state if it catches the ball, otherwise it will go to 'failed'.