![]() |
GT RoboCup SSL
Soccer software, robot firmware
|
Behavior that moves a robot to a specified location wraps up OurRobot.move() into a Skill so we can use it in the play system more easily. More...
Public Member Functions | |
def | __init__ (self, pos=None) |
def | pos (self) |
the position to move to (a robocup.Point object) | |
def | pos (self, value) |
def | threshold (self) |
how close (in meters) the robot has to be to the target position for it be complete | |
def | threshold (self, value) |
def | execute_running (self) |
def | role_requirements (self) |
![]() | |
def | __init__ (self, continuous) |
def | execute_running (self) |
def | role_requirements (self) |
def | assign_roles |
def | __str__ (self) |
![]() | |
def | __init__ |
def | add_state (self, state, parent_state=None) |
def | is_done_running (self) |
def | terminate (self) |
Transitions the Behavior into a terminal state (either completed or cancelled) | |
def | behavior_state (self) |
returns a state in Behavior.State that represents what the behaviors is doing use this instead of the property if you want to avoid dealing with custom subclass substates | |
def | is_continuous (self) |
The Behavior's termination behavior noncontinuous: a behavior that accomplishes a specific task, then completes (example: shooting at the goal) continuous: a behavior that continually runs until told to stop (example: zone defense) | |
def | __str__ (self) |
def | role_requirements (self) |
Returns a tree of RoleRequirements keyed by subbehavior reference name This is used by the dynamic role assignment system to intelligently select which robot will run which behavior. | |
def | assign_roles (self, assignments) |
assignments is a tree of (RoleRequirements, OurRobot) tuples Same tree structure as the role_requirements() return value, but tuples instead of RoleRequirements as leaf nodes | |
![]() | |
def | __init__ (self, start_state) |
def | start_state (self) |
def | restart (self) |
Resets the FSM back into the start state. | |
def | add_state (self, state, parent_state=None) |
Registers a new state (which can optionally be a substate of an existing state) | |
def | spin (self) |
Runs the FSM checks transition conditions for all edges leading away from the current state if one evaluates to true, we transition to it if more than one evaluates to true, we throw a RuntimeError. | |
def | add_transition |
def | transition (self, new_state) |
def | is_in_state (self, state) |
def | state_is_substate (self, state, possible_parent) |
def | corresponding_ancestor_state (self, ancestors) |
def | ancestors_of_state (self, state) |
def | as_graphviz (self) |
def | write_diagram_png |
def | state (self) |
Public Attributes | |
threshold | |
pos | |
![]() | |
robot | |
Behavior that moves a robot to a specified location wraps up OurRobot.move() into a Skill so we can use it in the play system more easily.